You dont need to create all the tiny details in your sculpting software. Plan your own way of doing things, but have a system to keep your colors and textures clear Tip 4: Overlay details on Normal maps 1 is the main color 2 is the secondary main color 3 is a lighter and darker variations of the main colors 4 is a warmer variation of the main colors blended with the color of the blood 5 is a desaturated variation and 6 is the pattern colors. To PolyPaint my models I use a simple scheme I created. Making things dusty, dirty and generally imperfect is the name of the gameĬarlos Ortega Elizalde likes to use the Dry brush in Mudbox to create some of his textures © Carlos Ortega Elizalde Tip 3: PolyPaint in ZBrush Along with a cavity map you can quickly paint rust on hard surfaces or dust/dirt on organic objects. Since it can grab only peaks or valleys you can easily paint the zones of the object that are more exposed and therefore more susceptible to damage. Useful tools like the Dry brush in Mudbox (and similar brushes on equivalent software) can help quickly to paint worn-out zones in organic and non-organic surfaces. Andrew HickinbottomĮvery strand of hair is worth working on Tip 2: Organic options This way, I can UVUnwrap the model, straighten out the topology strips and then simply use a stretched (or motion blurred in Photoshop) noise texture to create the look of stylized hair strands. I model the hair meshes on my characters as neatly as I can, making the topology flow like real hair would. Many times, especially when texturing cloth or other types of small tileable details, I use Photoshop to add those details José Alves da Silva Tip 1: Hair today, gone tomorrow "You dont need to create all the tiny details in your sculpting software. If its not naturally you, then read on, and see if what our experts say inspire you to mess up those models a little. And if thats naturally you, then you probably love giving your work texture. These are the people who believe not only in dotting every i and crossing every t, but polishing every blade of grass too, and giving even the newest and cleanest tank a tiny spot of rust. If concept artists are the dreamers of the 3D world, then the texture artists are the detail guys.
3ds max 2010 second life mesh tutorials pro#
It's like The Highlander.Some of the worlds most exciting 3D artists share their top tricks and pro tips to help you master modeling and become an all-round better artist
![3ds max 2010 second life mesh tutorials 3ds max 2010 second life mesh tutorials](https://i.pinimg.com/236x/b8/2f/c5/b82fc509ea4d169d2e00f680d3e72c16--how-to-use-brushes.jpg)
Otherwise, you'll have what appears to be an opaque image with alpha sorting issues in world.
![3ds max 2010 second life mesh tutorials 3ds max 2010 second life mesh tutorials](https://i.ytimg.com/vi/IcOiMgDd7gE/maxresdefault.jpg)
When you do, make sure that you replace the old Alpha 1 channel. Remember, if you change the transparency in the image, you need to make a new alpha channel before you can take it back to SL as a 32 bit. Use Command D (ctrl D on a PC) to drop the selection, and you're ready to work. Then just tap the Delete key (backspace on a PC) and your transparency will be in the image once again!
![3ds max 2010 second life mesh tutorials 3ds max 2010 second life mesh tutorials](https://i1.wp.com/blog.nalates.net/wp-content/uploads/2017/01/Templates.jpg)
Choose the Alpha channel.Ĭlick the Invert checkbox, so the part that is selected is the background (black in the channel) not the foreground (white in the channel.)Ĭlick OK to close the dialog, and you'll see the marching ants that let you know you have a selection. That will open a dialog that lets you choose what Channel to load as a selection. If you want to see it, just don't use the key!) Now it's possible to delete part of the layer, so it will be transparent. (The Option/alt key suppresses a dialog that allows you to name the new layer. So, in Photoshop, hold down the Option key (alt on a PC) and double click on the locked Background layer to float it. However, the transparency information is in the Alpha Channel. When you open it in your graphics application, it will be opaque. That opens a browser, so you can save it to your desktop, using whatever name you want. Then click the Save As button (or the equivalent in your client.) To save an image from Second Life, find it in your inventory, and double click on it to open it in a new window.
![3ds max 2010 second life mesh tutorials 3ds max 2010 second life mesh tutorials](https://blog.inf.ed.ac.uk/atate/files/2010/10/Supercar-v1-in-SL-Mesh.jpg)
3ds max 2010 second life mesh tutorials movie#
Watch the movie to find out how easy it is to put it back in the image! Yes, it is but the transparency information is still there, intact. Thanks! Alpha Channels - From SL™ to your DesktopĪ lot of people find that when they save an image from Second Life® and open it in their graphic program, the Transparency seems to be missing. Unless you did that to print, the page is more fun if you turn it on.